Riot civil unrest review simulator#
Review: Car Mechanic Simulator [Nintendo Switch eS.Review: ToeJam & Earl - Back in the Groove [Ninten.Not violent or silly enough to entertain, too morally ambiguous to inform or educate.In general any control is muddy and the game mechanics aren’t clearly defined at all.
![riot civil unrest review riot civil unrest review](https://i.ytimg.com/vi/IDumv5HfK6o/maxresdefault.jpg)
Riot civil unrest review full#
Full of great quotes from the leaders of great resistance movements of the world.If the thought of a riot simulator excites you, dig in.
![riot civil unrest review riot civil unrest review](https://www.indiegamewebsite.com/wp-content/uploads/2019/02/Riot05.jpg)
Both tethered by the real world and painting it with a generally depressing brush, unless the goal was to just make you frustrated I’m not sure what this game’s ultimate goal was. Honestly with such a muddy message I would have liked it going much further in an unrealistic direction and let things truly get out of hand, then it could at least be twisted fun. To its credit I’d say neither side is portrayed in any more positive a light ultimately, but that also ultimately lets to take your convictions and let the game play them out for you. If somehow the goal was to demonstrate that victory on either side is more often viable through the use of some violence, despite the “political costs”, I suppose mission accomplished but you could guess as much and that’s not helping anyone. Perhaps worse than the gameplay shortcomings the game has I’d say the game’s message is ultimately muddy at best. Armed with crowd control gear you’ll be able to do things like shoot tear gas into the crowd to help break things up, but you’ll need to be aware of the potential political costs to doing so since too much aggression tends to get into the papers. The police tend to work in smaller and tighter squads with more formally-defined roles ranging from aggressive to defensive. With political hotbeds from around the world acting as the backdrop you will take “control” of one side of the conflict or the other. In the case of RIOT: Civil Unrest, a sort of RTS experience where you’ll manage either crowds of protesters or the police trying to contain them, there’s a fair amount of political speech and thoughts shared but I don’t find that the play experience ultimately manages to make any helpful points. In part this is because they often eschew traditional gameplay in some way to stick with their theme, but also because ultimately I think the reviewer needs to take a look at how successful they were in meeting their goal. I find that games that are trying to convey a message tend to be much tougher to review.